
Houdini, Unreal Engine, After Effects/SCI-Arc
Urban Replacements
The goal of this project was to conceive of alternative urban futures through the lens of animation and digital material design. I chose Primrose Hill in London, UK as my testbed.

Procedural Material Application
I needed to devise an algorithm that would trace the topography of a base object and apply my designed materials accordingly.
Urban Replacements
I used this mapping technique to suggest a juxtaposition between the potential parasitic qualities of urban centers and the greenery they replace.
Translating Material to Landscape
Using a variation of my material expression algorithm, I painted both synthetic and natural textures onto the original urban landscape of Primrose Hill. The result was an expression of cities as a natural, pulsating force reflecting our most wasteful tendencies back at us.
Hardline Connectors
Visualizing distinct lines of energy exchange between cities and the natural areas they cordon off.